![]() ![]() SeaBrews said above that the admins watched the guy cheat, and the video lasted 2h21m. I don't think admins have any tools to detect cheating, only to investigate reported cheating, and even then, they only have the admin cam to rely on, and the "kill feed". How do you think the admins can do anything if they have no reports to investigate? There is also a fresh batch of working cheats (aim bot, wall hax ect ect) currently released, it has been reported but will likely take a week maybe to be patched. Nvidia filters are disabled for Squad, so if someone is using them then they have found a work around, which is cheating as it is not what the devs allow? There are shtloads of hacks out there for other games but for whatever reason not for Squad. There are shtloads of hacks out there for other games but for whatever reason not for Squad.Ĭompare that to other games like Dayz, battlefield, CoD or Hell let loose. Than compare that to other shooters.Īs far as i can tell there is only one single public Squad hack right now and it is propably detected.Ĭompare that to other games like Dayz, battlefield, CoD or Hell let loose. How do i know? Well just go googel and try finding hacks for Squad. ![]() So, nope this is definetly not play several other shooters and compared to them Squad has a very low cheater population. Since your quting me here.NO this is NOT cheating, this is simply turning down graphics and using nvidia game filter (which the DEVS have unlocked them self, for Geforce experience to be supported, devs have to agree). Originally posted by Chaos:Just today, in another thread, a player described how to use several tricks outside the game to make other players more visible, with the goal of getting easier kills: Yes, it is difficult to know your team is at a disadvantage.Ĭollusion and stream sniping can be hard or impossible to detect, this does not mean they do not exist, nor that they are harmless. The effect of having your map known need not be as obvious as to immediately lose back undefended fobs, it can be more subtle, and still equally unfair. Having your armor units marked on the enemy map early by a stream sniper also makes them more vulnerable than your opponent's armor. ![]() This is a much stronger attack than if the enemy was unsure whether they have to split their force between defense and attack.Īlso, perfectly targeted mortars on your forward spawn point will nerf your attack on the objective. For attack fobs on objectives it means your team loses the "fog of war", ie, the enemy not knowing what direction you come from.Įven if your fob is actively used and thus defended, to have the enemy know exactly where you come from does put you at a disadvantage, eg, the enemy can know with certainty that you've been wiped at an objective, and that they can move the entire team to the next objective. Your team's fob locations get marked on the enemy team as soon as they go up. In any match you play, you can scan the player list when you join, and recognize the streamers, then simply go their stream, and pause any time they open their map, and bingo, no need to hunt for their fobs. I have recently counted 100 distinct streamers in a 24h period, and have noted that most full servers have at least one live streamer at any time, and sometimes more than one. There is however, a ton of stream sniping. Outsmarting your opponents and coordinating with your allies is much more effective. ![]() However, IMO, kills are not the most important thing in Squad. Nobody can give you an honest answer, either because a) they don't know or b) they have an interest in propagating misinformation. Is this cheating? Is it hacking? Is it common? Just today, in another thread, a player described how to use several tricks outside the game to make other players more visible, with the goal of getting easier kills: ![]()
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